Egypt: Old Kingdom Download] [Xforce Keygen]
- cesamrisuco
- Aug 25, 2019
- 14 min read
Updated: Mar 28, 2020
About This Game You are one of the multitudes of incarnations of the great Horus, and side by side with the pharaohs, you are fighting against the mighty Seth, who unleashes numerous disasters upon the lands of Ancient Egypt. Win wars and overcome crises, discover new technologies, worship your gods and conquer neighboring tribes! Are you wise enough to help the ancient kings to unify Lower and Upper Egypt, build a stable economy and to erect the Great Pyramids?Based on real historyYou will find yourself in Memphis, 3500-2140 years B.C., the time of the first six dynasties of pharaohs. You will unify the country and create a prosperous kingdom, which later will have to face the havoc of the First Intermediate Period.Construction of the Great PyramidsYou will lead the construction of pyramids, choose their design and materials. This process requires tremendous investments, but it is the only way to keep peace and order in the country.Ancient society simulatorYou will not only deal with the problems of farmers and craftsmen but also make important political decisions, which will define the future of the kingdom. Numerous challenges and events of different scale await you.Ancient mapsDiscover the world of the Old Kingdom: exploit new lands, send expeditions to different places, and meet different cultures. Use every opportunity to learn about your surroundings and to expand Egypt's borders.Differences from Predynastic EgyptMore diversity in the game, varied tasks in the regions, different tactics for playthroughs and unique bonuses from patron gods.Egypt: Old Kingdom is longer.New technologies: 3D engine and skeletal animation. 6d5b4406ea Title: Egypt: Old KingdomGenre: Indie, Simulation, StrategyDeveloper:Clarus VictoriaPublisher:Clarus VictoriaRelease Date: 24 May, 2018 Egypt: Old Kingdom Download] [Xforce Keygen] egypt old kingdom crack. old kingdom egypt bird. egypt old kingdom religion. egypt old kingdom architecture. egypt old kingdom mac. egypt old kingdom pharaohs. egypt old kingdom apk. ancient egypt old kingdom documentary. old kingdom ng egypt tagalog. egypt old kingdom metacritic. egypt old kingdom master of history review. egypt old kingdom pc requirements. egypt old kingdom economy. egypt old kingdom 1.0.12. egypt old kingdom pc. egypt old kingdom clothing. egypt old kingdom soundtrack. egypt old kingdom wiki game. old kingdom egypt location. egypt old kingdom food. egypt old kingdom land. egyptian old kingdom master of history. egypt old kingdom tips. egypt old kingdom game key. egypt old kingdom the game. old kingdom vs new kingdom egypt art. egypt old kingdom inefficiency. old kingdom egypt leaders. egypt old kingdom cheat engine. egypt old kingdom guide. egyptian old kingdom rulers. egypt old kingdom jeuxvideo. ancient egypt old kingdom culture. egypt old kingdom time period. egypt old kingdom forum. egypt old kingdom art. egypt old kingdom key. egypt old kingdom events. egypt's old kingdom guided reading activity 2-2. egypt old kingdom reddit. egypt old kingdom new kingdom. ancient egypt old kingdom weapons. old kingdom 4th dynasty egypt. old kingdom egypt daily life. the old kingdom of egypt fell due to. egyptian old kingdom art and architecture. egypt old kingdom game tips. old kingdom egypt notes. egypt old kingdom ep 1. old kingdom egypt burial. egypt old kingdom walkthrough. egypt old kingdom pc game review. egypt old kingdom cheats. egypt old kingdom map. egypt old kingdom pc review. old kingdom egypt dynasties 3-6. guided reading activity 2-2 egypt's old kingdom answer key. let's play egypt old kingdom. egypt old kingdom mods. old kingdom egypt buildings. egypt old kingdom pc gameplay. egypt old kingdom 32 bit. egypt old kingdom timeline. old kingdom egypt essay. old kingdom egypt national geographic Clarus Victoria's finest work and a worthy addition to anybody's library.. When i ran the game first time i went to game options to configure my settings, and as soon as I clicked ultra (in graphics) the game screened turned black but the menu music was still playing. I closed the game and eversince then; i just recieving a black screen with background music then not responding message. havent even played the game.. Ever wanted to play a game about the founding of the first Egyptian Dynasties wherein you unite the people, discover technologies, and survive the lands around the Nile? Well Clarus Victoria has the game for you.Egypt: Ancient Kingdom at its core is an ancient society simulator that comes with a variety of different ways to play it. Do you want to focus on building? Do you want to focus on warring against your neighbors? Do you just want to focus on survival? This game has all of that and a little more too. Clarus Victoria even added some free DLC scenarios wherein your game can become plagued by mummies arising from their graves and aliens too because why not? Did I mention that DLC was free and completely optional? Good because it is and it came out months after the base game did.For a turn based society simulator, Egypt: Ancient Kingdom keeps its gameplay simple and keep you wanting for more of it. The graphics are simple and styled to resemble the hieroglyphics only going to show how much effort and care the developers put into this game. And the music they chose to compose for the score fits nicely alongside the game making it a soothing and calm experience, which is the mindset you’re going to need whether you’re planning on the next big city you want to build or whether you’re plotting the downfalls of your neighbors.All in all, the game is a simple one with much effort and loved put into its creation and it shows. Whether you pick it up during a sale or not is all up to you. Just do give this game a chance if you love turn based simulators.. Fun little game, combat is done better than in Civ, IMHO.Deserved more attention and maybe more content for the price asked. Regarding the questionable pricing strategy, I strongly recommend waiting for a sale.. Ever wanted to play a game about the founding of the first Egyptian Dynasties wherein you unite the people, discover technologies, and survive the lands around the Nile? Well Clarus Victoria has the game for you.Egypt: Ancient Kingdom at its core is an ancient society simulator that comes with a variety of different ways to play it. Do you want to focus on building? Do you want to focus on warring against your neighbors? Do you just want to focus on survival? This game has all of that and a little more too. Clarus Victoria even added some free DLC scenarios wherein your game can become plagued by mummies arising from their graves and aliens too because why not? Did I mention that DLC was free and completely optional? Good because it is and it came out months after the base game did.For a turn based society simulator, Egypt: Ancient Kingdom keeps its gameplay simple and keep you wanting for more of it. The graphics are simple and styled to resemble the hieroglyphics only going to show how much effort and care the developers put into this game. And the music they chose to compose for the score fits nicely alongside the game making it a soothing and calm experience, which is the mindset you’re going to need whether you’re planning on the next big city you want to build or whether you’re plotting the downfalls of your neighbors.All in all, the game is a simple one with much effort and loved put into its creation and it shows. Whether you pick it up during a sale or not is all up to you. Just do give this game a chance if you love turn based simulators.. It's too close to predynastic egypt, which i thought was great. If you have'nt played predynastic egypt I would recommend this game. If you have, this is not different enough to be worth it. Thumbs half way up.. Been playing for 24 hours...Its kinda boring... Gonna find something more fun. RESPECT FROM TURKEY! THANKS FOR TURKISH LANGUAGE ALSO! Nice game, I really like it but you guys need to do more improve and additions. Actually ı never play turn-based strategy games and ı didn't like this style games because of the games seems like chess (you have wait enemy step by step) but this game it's not like a chess ı mean you don't need to wait enemy movement just passing time for the next step so thats good. Unfortunately 15 hours later ı am getting bored. :/-First of all need more area on the map to extend Arabia, more part of Africa also Greece, also there is no Thebes, Babylon, Fertile on map ı guess, more diplomacy stuff need also definitely need military units.-There is a few bugs when use steam with tab+shift game stuck also ''hyenas'' animal descriptions written very weird in Turkish language. Version 2.0.2. Balance and bugs fixing: Balance changes. Developers Diary, Issue #7: ConstructionAfter the menu of cults and the discoveries menu, it would be obvious to talk about the menu of construction... but we don't have it. Instead, we decided to make a new construction system, which will comply with the following criteria: To be more diverse in comparison to Predynastic Egypt; To be historically correct.As much as we wish to make our games more diverse, we still can't do it at the cost of its historical accuracy. We're trying to keep this balance in every system of the game. New construction system is based on the geography of Memphis area, on several types of buildings and its materials. s we mentioned before in the second issue, Memphis is divided into 51 area. Each area has one of six types of landscape: semi-desert, river, wadi, shore, floodplains, and hills. The type of constructed facility will depend on the type of landscape. It's a simple connection! Because you wouldn't build a house on a floodplain, would you? Or to grow grains in the desert. It's all the same in our system - you can build houses in every area with a suitable landscape. On the screenshot below, you can see buildings are located on a hill, and fields are below on a floodplain.The process of constructions goes from simple to complex. Egyptians in the game came to a new land, and as they explore it, they constantly meet different obstacles, which can disrupt construction. For example, wild animals, there will be quite a lot of them. The player will have to decide how to deal with them - tame them, pray to them or exterminate them. Each action will have different consequences and bonuses. If there are no wild animals in the area, there can be bushes or swamps, and those need to be exterminated or drained before the construction. On the screenshot below, you can see several icons. Two icons below represent bonuses of the area. The upper row of icons represent tasks available for the player. Tree means fertile lands, cabin - abandoned village, white stones - flints, a useful mineral. At last, a hammer represents improvements which player can do in this area. Here nothing endanger the construction, so we can just go ahead and build whatever we want. Be there lions of crocodiles, we would have to deal with them first; otherwise, our construction workers could be killed. On the floodplains, you can build a vegetable garden or a pasture. Vegetable gardens can be upgraded to the grain field or a flax field. On the hills, you can build houses. Houses can be upgraded to workshops or barracks. The last level of the upgrade is temples and palaces. Graveyards can be built on the hills or in semi-deserts. In the rest of areas, players can hunt, gather berries or fruits or do a stockbreeding.Upgrades are available as soon as the player will have all necessary knowledge and sources. By "knowledge», we mean the discovery of certain technologies. While it's not enough, the icon of the upgrade is visible but inactive. By clicking on it the player can find out what else he needs to upgrade the area. The price of the upgrade will rise with each upgrade, besides player will have to keep in mind that there will be maintenance fee for each building. However, not everything is so expensive; bonuses will also rise and sum up with each new upgrade.Talking about the appearance of the buildings, we have to go back in a virtual history classroom and let you know that there is not much information left about the appearance of Memphis buildings. Unfortunately, it was built on a very unstable land and eventually all the buildings were destroyed or flooded. Memphis in our game is some kind of interpolation. For a reference, we used Hierakonpolis buildings, some buildings from the later historical period and the drawings of Memphis buildings that were found inside of tombs and pyramids. Basing on these things, we made a suggestion about Memphis buildings look, and this is what you will see in the game.Oh, but what about pyramids, right? We didn't mention anything about pyramids construction! Right. Of course, pyramids are very important. So much that we will make a separate issue about them because we prepared a great surprise for our player regarding pyramids and we really hope you'll like it. Besides pyramids, we also didn't mention anything about construction on the bigger map, the map of Egypt. Here we also added several new features, enough to make another issue. So please, stay with us and discover more about the game!. Version 1.0.14 Hotfixes and new languages for the artbook.: Bugs fixed. Developers Diary, Issue #6: Discoveries menuNow, let's continue to talk about game menus. Same as in Predynastic Egypt it's called "Discoveries", but this time it will include more than just technological breakthroughs.Before and during the construction of pyramids Egypt developed very actively, and people made a lot of new discoveries. But starting from the III dynasty the pace of development slowed down so much that during next 400 years or so there were almost no changes at all. For our game, it meant we need to find a filling for about hundreds of turns. On the other hand, there were a lot of important things happening in different spheres of Egypt. For example, Pharaoh, how always considered to be a god and couldn't be seen by mere mortals, becomes a public figure. For Egyptians, it was an extraordinary event! Or another example, in the sphere of religion a new concept of souls multiplicity was born. These and others processes were as important as technological discoveries, so we decided to unify them in one menu. There are some more examples of technologies and discoveries from the new menu:Traditional technologies:Marine expeditionsGlass treatment technologyNew discoveries:Pharaoh publicityConcept of souls multiplicityThe most difficult part of the menu development was to sort out all event from game designers' database. They had to be divided into three groups: challenges, game events and finally discoveries. Each group had to contain comparable events, so that, for example, a creation of writing wouldn't be compared to some less significant event. As a result, we selected 69 discoveries, and almost all of them already complete, except the last three. This number of discoveries allowed us to perfectly spread them from the beginning to the end of the game. After the selection was over, next step is to create a description of the discovery and then to draw an art. And when it's done, it's time to define the bonuses for each discovery.Concerning the appearance of the menu, we decided to use the same concept as it was in Predynastic Egypt because everybody seems to like it and we got many positive reviews about it. All of the discoveries are presented as a long strip divided into three rows. In Predynastic Egypt, we used papyrus as the background, as if all of the events from the menu were just a long list of Ancient Egyptians deeds. This time we decided to change the background. Memphis was a big settlement, so now all characters from the pictures are living in houses and working in workshops.Each little picture should clearly represent the essence of discovery, and this task wasn't simple. We even had to refuse a few ideas, simply because we couldn't get the image right. In other cases, the images our artist created didn't fit the historical truth and he had to change it. This happened with the "taming of cats" discovery. As the most of us do, the artist imagined ancient Egyptian cats to be no different from the modern cats so he drew the First Version of the picture. After consulting the scientists we found out that ancient cats were still half-wild animals who only lived near humans because they found it convenient for themselves. So the Second Version of the picture present cats in the right way.Taming of cats:Ver.1 Ver.2 (historical)On the opposite, people on our pictures are drawn in the historically accurate way, when even the size of a pictured person matters - the bigger this person pictured, the higher position in the society it has. So from our pictures, it'll be easy to understand, who is who.The new menu has one more new feature. The first three discoveries are already made for the player by default. These discoveries are "Tribe", "Permanent Settlements" and "Agriculture". We decided upon it because we wanted to let the player better understand the situation at the beginning of the game.In general, don't you think that discovery menu resembles a comic a bit? Our artist worked hard to picture various situations and characters with vivid mimic. How about we play a game? I'll give you a few images, and you try to guess which discovery they represent? They will not be the most obvious, but also not the most difficult. Let's try! Write your suggestions in the comments! Those who already know the answer, please let others guess! ;). Developers Diary, Issue #9: How do we program our games.. Developers Diary, Issue #3: GameplayWhen the thoughts of a game about Ancient Egypt started to form, it's not immediately that we knew it will be just a single game or a series. We had a lot of ideas, but when we started to work on Predynastic Egypt, it became more and more clear we will not be able to realize all of our plans in just one game. That's how we knew it will be a series of games, each game about its own historical period.The idea was not just to make another historical strategy, but to make the player feel the reality of that time, let him experience first-hand how did this ancient civilization work.Predynastic Egypt was the first step on the way to fulfilling this idea, and the "Egypt: Old Kingdom" will continue to develop this idea, being the result of two years long work on this series. Today we're presenting to your judgment Egypt: Old Kingdom's gameplay.The idea of workers cards received a good feedback from Predynastic Egypt Players, so we decided to keep it this way and enhance the system. As before, the player will be interacting with the map via workers cards, by placing it to any selected area. If the selected area is still uncovered, a worker will become a scout and will begin exploration of this area. It may last from 1 turn to 40-60 turns near the end of the game!As soon as the area is uncovered, scout goes back to the worker cards deck. The player can return him back again as a worker when the knowledge of the new area becomes available after exploration. Every new area has its own features. Depending on what was found in the area, the player can give worker different tasks. For example, in case if papyrus was found, the worker can be appointed to pick up the papyrus gradually, receiving a stable growth of the resource, or he can be appointed to exterminate all of the papyrus at once. In this case, the player will at once get some bigger amount of this resource. gif (temporarily unavailable)Another example: the map can reveal several kinds of animals, let's take antelope for our example. When antelope is revealed, it might be friendly or unfriendly toward people, and depending on this player will have to decide the method of interaction with them and give a certain task: tame them, pray to them or exterminate them. Extermination will give the player one-time increase of food (in case of antelopes), praying to animals will help to improve the relationships with them, which eventually will allow the player to tame them. Tamed animals can earn resources to the player, as usual, but they also will give some culture bonus, same as from praying to gods.gif (temporarily unavailable)The same way the player will discover about 20 more different effects, which should make map revealing much more interesting.In the city, there will be other functions available. By placing the worker card in the city region, the player will be able to know more about this region - what kind of buildings are there, how much resources it consumes and provides, etc. Besides, depending on what kind of technologies were researched at the moment, a worker can be assigned a task to build several types of buildings. On a side note, it's interesting to know that one worker card represents about 250 people - not only workers but also their families, elderly people, and children.Besides described above effects, there are occasional tasks, such as plagues, fires, great personalities. They also have different ways of handling.All of the cards are animated. We adopted skeletal animation. It made movements smoother, and characters on the cards are now more diverse, with different hairstyles and clothes. Almost every character has a background which explains his/her appearance. Here is a comparison of our old animation from the Predynastic Egypt and the new one from the Old Kingdom game.Altogether new features made every turn last longer. In the Predynastic Egypt the player made 2-3, max 4 actions per turn, but in the Egypt: Old Kingdom it's possible to make up to 10-12 actions per turn.
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